Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Sunday, April 4, 2021

The latest seasons of BOSSES, MYTHIC WEAPONS and KEYCARD VAULT LOCATIONS are out now! Get your invite today to get exclusive access.

If you are a gamer, there is no doubt that Destiny 2 has been the topic of conversation lately. If not, then this article will probably be lost on you which may or may not be for the best because it's time to get your  in gear and head down to Halo! You'll want these new Season 6 ALL BOSSES with  keycard locations so everyone knows who just killed them.

In the current age of hyper-connectivity, video gaming has become a source of entertainment for many people. In particular, even those who do not play often have been tempted to try out some games due to their increased availability and lowered cost.

Video gaming is one form of instant gratification that can be accessed in seconds at any time by typing into your web browser or scanning an app on your phone screen with just a few taps; this new accessibility allows gamers to get more invested in different types of game playing than they would if it were something only available occasionally before now such as when visiting arcades or friend's houses, which was how most kids played growing up

back then anyway so there wasn't much competition since

Video gaming is a great form of physical and mental therapy because it builds coordination, logic skills, abstract thinking ability and requires the same mixture of attention and concentration as sports such golf or tennis. All in all video games provide hours of entertainment with minimal cost making them one fantastic bargain!




nintendo

The latest seasons of BOSSES, MYTHIC WEAPONS and KEYCARD VAULT LOCATIONS are out now! Get your invite today to get exclusive access.

If you are a gamer, there is no doubt that Destiny 2 has been the topic of conversation lately. If not, then this article will probably be lost on you which may or may not be for the best because it's time to get your  in gear and head down to Halo! You'll want these new Season 6 ALL BOSSES with  keycard locations so everyone knows who just killed them.

In the current age of hyper-connectivity, video gaming has become a source of entertainment for many people. In particular, even those who do not play often have been tempted to try out some games due to their increased availability and lowered cost.

Video gaming is one form of instant gratification that can be accessed in seconds at any time by typing into your web browser or scanning an app on your phone screen with just a few taps; this new accessibility allows gamers to get more invested in different types of game playing than they would if it were something only available occasionally before now such as when visiting arcades or friend's houses, which was how most kids played growing up

back then anyway so there wasn't much competition since

Video gaming is a great form of physical and mental therapy because it builds coordination, logic skills, abstract thinking ability and requires the same mixture of attention and concentration as sports such golf or tennis. All in all video games provide hours of entertainment with minimal cost making them one fantastic bargain!




nintendo

Saturday, March 13, 2021

Destiny 2's PvP Skill Gap - A Real Problem

Many players have claimed that the skills and abilities in Destiny 2 are nerfed in PvE to appease a smaller portion of its PvP playerbase. A common example is how grenades deal significantly less damage against enemies when they're not being used as weapons.

 

In a bid to appease the smaller faction of PvP players, guns and abilities are nerfed in PvE. Bungie has long been called upon to build a “wall” between PvP and PvE for separate sandbox balancing. While we may not have an Attack on Titan-sized stone divider, at this point it’s at least a barbed wire fence.

 

According to the Bungie team, they have been balancing PvP and PvE separately for a while now in minor ways. One example of this is when they buffed shotguns for PvE players but not applying it to PvP matches where it was already dominant. They also say that these tweaks are "things like a shotgun buff."

 

But the arrival of Stasis, the game’s new freezing subclass, has required a much broader approach to balancing, and Bungie has just rolled out a massive list of changes to Stasis where almost all of them only apply to PvP, leaving the abilities unchanged for PvE content.

 

This is the first time in a game that I’ve seen so many changes to Stasis, and it will only affect PvP. They want to reward you for taking down your enemies instead of just spamming one ability over and over again.

 

It’s very likely that we will never see entirely separate sandboxes for PvP and PvE, given that it would require too much testing with each new addition to the game, as balancing a single sandbox has been hard enough. But this does show that Bungie has realized that the two do need to be separated at key junction points, and I think Stasis has been a watershed moment in that regard. I’m frankly not even sure these extensive Stasis changes will be enough, as they don’t address slowing and freezing, the worst problems with Stasis, as much as they could, but we’ll see what happens when these changes go live in just under two weeks.

 

It’s long been suspected that The Witch Queen, out early next year now after a recent delay, will likely bring a fifth subclass with it, so we may have to do all this over again. And there’s the ongoing issue of players wanting older subclasses to be buffed to be more in line with Stasis in both PvP and in some instances, PvE. It’s a never-ending dance really, no matter how you divide things up.

 

The dismantling of sunsetting will require some additional focus on the sandbox. Sunsetting used to easily solve problems like simply deleting weapons like Mountaintop or Revoker from competitive PvP content, but now with that gone, something like say, Felwinter’s won’t just blink out of existence in Trials next season, and it will have to be nerfed instead of just sunset. But fundamentally, PvE players weren’t amused that to solve say, the Mountaintop “problem” that it required sunsetting dozens, if not hundreds of their other, non-problematic weapons. So the reversal of that idea has been a victory for them.

 

This is a significant move in the right direction. It may not “cure” Stasis in PvP, but it shows a willingness to heavily consider the effects of nerfs that could detract from PvE, more so than we’ve ever seen. And this should continue to be the philosophy going forward.

nintendo

Destiny 2's PvP Skill Gap - A Real Problem

Many players have claimed that the skills and abilities in Destiny 2 are nerfed in PvE to appease a smaller portion of its PvP playerbase. A common example is how grenades deal significantly less damage against enemies when they're not being used as weapons.

 

In a bid to appease the smaller faction of PvP players, guns and abilities are nerfed in PvE. Bungie has long been called upon to build a “wall” between PvP and PvE for separate sandbox balancing. While we may not have an Attack on Titan-sized stone divider, at this point it’s at least a barbed wire fence.

 

According to the Bungie team, they have been balancing PvP and PvE separately for a while now in minor ways. One example of this is when they buffed shotguns for PvE players but not applying it to PvP matches where it was already dominant. They also say that these tweaks are "things like a shotgun buff."

 

But the arrival of Stasis, the game’s new freezing subclass, has required a much broader approach to balancing, and Bungie has just rolled out a massive list of changes to Stasis where almost all of them only apply to PvP, leaving the abilities unchanged for PvE content.

 

This is the first time in a game that I’ve seen so many changes to Stasis, and it will only affect PvP. They want to reward you for taking down your enemies instead of just spamming one ability over and over again.

 

It’s very likely that we will never see entirely separate sandboxes for PvP and PvE, given that it would require too much testing with each new addition to the game, as balancing a single sandbox has been hard enough. But this does show that Bungie has realized that the two do need to be separated at key junction points, and I think Stasis has been a watershed moment in that regard. I’m frankly not even sure these extensive Stasis changes will be enough, as they don’t address slowing and freezing, the worst problems with Stasis, as much as they could, but we’ll see what happens when these changes go live in just under two weeks.

 

It’s long been suspected that The Witch Queen, out early next year now after a recent delay, will likely bring a fifth subclass with it, so we may have to do all this over again. And there’s the ongoing issue of players wanting older subclasses to be buffed to be more in line with Stasis in both PvP and in some instances, PvE. It’s a never-ending dance really, no matter how you divide things up.

 

The dismantling of sunsetting will require some additional focus on the sandbox. Sunsetting used to easily solve problems like simply deleting weapons like Mountaintop or Revoker from competitive PvP content, but now with that gone, something like say, Felwinter’s won’t just blink out of existence in Trials next season, and it will have to be nerfed instead of just sunset. But fundamentally, PvE players weren’t amused that to solve say, the Mountaintop “problem” that it required sunsetting dozens, if not hundreds of their other, non-problematic weapons. So the reversal of that idea has been a victory for them.

 

This is a significant move in the right direction. It may not “cure” Stasis in PvP, but it shows a willingness to heavily consider the effects of nerfs that could detract from PvE, more so than we’ve ever seen. And this should continue to be the philosophy going forward.

nintendo

Monday, February 15, 2021

HERE’S EVERY GAME COMING TO THE PLAYSTATION 5 AND XBOX SERIES X IN 202

JustJust over two months after their release, the PS5 and Xbox Series X / S continue to be some of the most desirable gadgets in the world. While it’s still very difficult to get your hands on a new console, those lucky enough to own one can enjoy something unprecedented in modern gaming history. For the first time, next-gen console owners can take their existing library — whether it’s physical, digital, or a mix of the two — and bring it to a next-gen platform.

That gives consumers unprecedented freedom in deciding where they want to play and what performance benefits are worthwhile enough to upgrade. And technologies like cross-platform play and now even cross-generation support will allow people to still play with their friends, even if they don’t upgrade to the latest gaming hardware 

Yes, both consoles arrived within seven years of the last generation of console hardware. And while it’s likely within the first year of both consoles’ lifespan that many of the hottest titles may launch on last- and current-gen simultaneously, there’s still a good chunk of games that will be exclusive titles playable only a PS5 or Xbox Series X / S.

Besides 4K, the solid-state drives, and other spec changes, Microsoft and Sony have pledged to support close to every title in the existing console platforms’ libraries. Every Xbox, Xbox 360, and Xbox One game currently playable on existing Xbox One hardware (minus Kinect games) will be playable on the Series X / S, while Sony is supporting a “vast majority” of PS4 games, totaling more than 4,000 titles. With both consoles early into their lifespan, it’s easy for many to return to older games to help fill the gap in between long wait periods for more titles to be added to each console’s library.

pokemon

HERE’S EVERY GAME COMING TO THE PLAYSTATION 5 AND XBOX SERIES X IN 202

JustJust over two months after their release, the PS5 and Xbox Series X / S continue to be some of the most desirable gadgets in the world. While it’s still very difficult to get your hands on a new console, those lucky enough to own one can enjoy something unprecedented in modern gaming history. For the first time, next-gen console owners can take their existing library — whether it’s physical, digital, or a mix of the two — and bring it to a next-gen platform.

That gives consumers unprecedented freedom in deciding where they want to play and what performance benefits are worthwhile enough to upgrade. And technologies like cross-platform play and now even cross-generation support will allow people to still play with their friends, even if they don’t upgrade to the latest gaming hardware 

Yes, both consoles arrived within seven years of the last generation of console hardware. And while it’s likely within the first year of both consoles’ lifespan that many of the hottest titles may launch on last- and current-gen simultaneously, there’s still a good chunk of games that will be exclusive titles playable only a PS5 or Xbox Series X / S.

Besides 4K, the solid-state drives, and other spec changes, Microsoft and Sony have pledged to support close to every title in the existing console platforms’ libraries. Every Xbox, Xbox 360, and Xbox One game currently playable on existing Xbox One hardware (minus Kinect games) will be playable on the Series X / S, while Sony is supporting a “vast majority” of PS4 games, totaling more than 4,000 titles. With both consoles early into their lifespan, it’s easy for many to return to older games to help fill the gap in between long wait periods for more titles to be added to each console’s library.

pokemon